Function Index
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B
 beforeDecode
 beforeEncode, mxObjectCodec
 beforePaint, mxShape
 beforeUndo, mxLayoutManager
 begin
 beginUpdate, mxGraphModel
 bind, mxUtils
 bindAction, mxDefaultKeyHandler
 bindControlKey, mxKeyHandler
 bindControlShiftKey, mxKeyHandler
 bindKey, mxKeyHandler
 bindShiftKey, mxKeyHandler
 br, mxUtils
 bridge, mxCompactTreeLayout
 button, mxUtils
codec.beforeDecode = function(dec,
node,
obj)
Decodes an mxCell and uses the enclosing XML node as the user object for the cell (inversion).
codec.beforeDecode = function(dec,
node,
obj)
Decodes the any child nodes as using the respective codec from the registry.
Decodes the ui-part of the configuration node by reading a sequence of the following child nodes and attributes and passes the control to the default decoding mechanism:
mxObjectCodec.prototype.beforeDecode = function(dec,
node,
obj)
Hook for subclassers to pre-process the node for the specified object and return the node to be used for further processing by decode.
codec.beforeDecode = function(dec,
node,
obj)
Decodes the optional children as cells using the respective decoder.
mxObjectCodec.prototype.beforeEncode = function(enc,
obj,
node)
Hook for subclassers to pre-process the object before encoding.
mxShape.prototype.beforePaint = function(c)
Invoked before paint is called.
mxLayoutManager.prototype.beforeUndo = function(undoableEdit)
Called from undoHandler.
mxAbstractCanvas2D.prototype.begin = function()
Starts a new path.
mxSvgCanvas2D.prototype.begin = function()
Extends superclass to create path.
mxVmlCanvas2D.prototype.begin = function()
Extends superclass to create path.
mxXmlCanvas2D.prototype.begin = function()
Starts a new path and puts it into the drawing buffer.
mxGraphModel.prototype.beginUpdate = function()
Increments the updateLevel by one.
bind: function(scope,
funct)
Returns a wrapper function that locks the execution scope of the given function to the specified scope.
mxDefaultKeyHandler.prototype.bindAction = function (code,
action,
control)
Binds the specified keycode to the given action in editor.
mxKeyHandler.prototype.bindControlKey = function(code,
funct)
Binds the specified keycode to the given function.
mxKeyHandler.prototype.bindControlShiftKey = function(code,
funct)
Binds the specified keycode to the given function.
mxKeyHandler.prototype.bindKey = function(code,
funct)
Binds the specified keycode to the given function.
mxKeyHandler.prototype.bindShiftKey = function(code,
funct)
Binds the specified keycode to the given function.
br: function(parent,
count)
Appends a linebreak to the given parent and returns the linebreak.
mxCompactTreeLayout.prototype.bridge = function(line1,
x1,
y1,
line2,
x2,
y2)
button: function(label,
funct,
doc)
Returns a new button with the given level and function as an onclick event handler.
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